George Thorogood

Battle-weary former Redwyne rebel

Description:

Agility: 3
Animal Handling: 3
Athletics: 3
Awareness: 2
Cunning: 2
Deception: 2
Endurance: 5, Stamina 1B
Fighting: 4, Longblades 1B
Healing: 1
Language: 2
Knowledge: 2
Marksmanship: 5, Bow 3B
Persuasion: 2
Status: 1
Stealth: 1
Survival: 3, Hunting 1B
Thievery: 2
Warfare: 4, Strategy 2B
Will: 2

Qualities: Longblade Fighter 1, Double Shot, Drawback: Forgetful
Destiny points: 4-2 = 2
Intrigue Defense: 5
Composure: 6
Combat Defense: 5
Health: 15
Armour: Scale/coin 2
Armour Rating: 6
Armour penalty: 3
Longsword: 4+2, Damage Athletics (4) + 1
Longbow: 5+3, Agility (3) + 2
Owns: Longsword (Summer), Longbow (Winter), Scale/Coin Armour

Bio:

An orphan found by a poor smithing family on the island, George has no recollection of his life before the age of 5, when his father took him in from the cold.

His adoptive parents unable to have children of their own, put their all into George and later a younger sister, Summer, who was their niece (when George’s adoptive father’s brother and sister-in-law were slaughtered in an on-shore raid by pirates). Winter is five years younger than George and was seven years old when she joined the family (making George 12 at the time); after her real parents died she would run out in the middle of stormy nights to the coast and just stare at the sea. George would come and fetch her, never letting his parents know of these midnight escapades. Always keeping his sister safe.

They were a tight family, George’s father, Forbild, was strict but kind. He taught George basic smithing but realised the child had no aptitude for turning metal. During one such session he asked George to remove a red hot sword from the forge. George, unaware of himself and ever the
forgetful and foolish child started to reach for the sword with naked hands. Almost too late Forbild grabbed for the child to save him from himself, and in snatching him away from a horrible fate George’s face struck an exposed edge of the furnace. To this day he bears a scar down his right cheek.

After this Forbild placed the child under the Redwyne’s care. The Master-at-Arms immediately saw potential in George and trained him in longblades and marksmanship (bow and crossbow). By the age of 28 (now) he was the gameskeeper for the Redwines, and the bane of every poacher on the island. In fact so good is his record in nabbing poachers he is nicknamed Eyesgood in those circles for almost being able to see in the dark. George is not thoroughly gifted in this regard but what he lacks in sight he makes up in strategy and the willingness to take risks, even to the point of foolishness (having tracked one poacher until he chased him off a cliff, then following him off the cliff…and landing on the poacher!)

His motivations, goals etc: Security, Duty, Courageous, Foolish

As a vassal to the Redwynes he was very loyal and during the rebellion took the side that was natural to him. But his sense of honour was highly conflicted when Maera was kidnapped. Having been brought up in a family where children were honoured, this was the bale and straw that broke the camel’s back. In an instant he turned against the rebels. Hunting the best game, he would deliver packages of cured meat and more to Maera in her captivity. Despite maintaining subterfuge during these deliveries, Maera, desperately curious to know who her unknown saviour was, grabbed his cowl through the bars and revealed the scar on his face in the moonlight. George chose not to hide his face thereafter but did not speak to Meera, save to tell her his first name.

Then during the Blackbar raid it was George’s task, from his chief, to inform the rest of the rebels to make their way towards the fighting. Being a cunning strategist, George knew this was a turning point for House Tuttle and decided not to do this, walking instead in the opposite direction (discreetly and yet obvious enough to members of House Tuttle who may have been on the lookout).

He is currently holed up in a single room cabin his adoptive parents once owned, which he used during his gamekeeping days. His sword is named after his (still living) sister, Summer. His longbow, Winter. His demeanour is sullen, battle-weary. He has a scar on his right cheek from
childhood. He is 6’0, 200lbs, brown hair and eyes.

George Thorogood

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